This week's readings made me contemplate the idea of art not about space, but hypothetically, created in space. Personally, I find architecture and physical design to be the most interesting and potential-filled field in the intersection of space and art. Did you know, according to NASA, everything we've ever observed (planets, asteroids, detectable matter) only makes up 5% of the universe? The rest is dark matter and energy, which to us humans, may as well be void. In a future where we travel the cosmos in spaceships, unless you chose to travel in a fleet, you might never accidentally run into another spacecraft. What does that mean for aesthetics? At the highest-level, in an advanced civilization where humans aren't bound by Earth's gravity, it could mean aesthetics are both null and paramount. Null, because how can you have beautiful carpeting and delicate antique vases and expensive sculptures in a luxury spacecraft without gravity? You should be more worr...
This week, the material I found most interesting in respect to Nanotech was the Nanomeme Syndrome reading. Unlike the other interactions of science and art we've studied this quarter, nanotechnology is in its infancy. Technology has only very recently been able to observe material on the scale of the nanometer, and going beyond these minuscule limits grows nigh-impossible when we consider the Raleigh limit (vision-based microscopes failing when their scale grows smaller than the length of light waves). This creates an interesting implication: in some ways, nanotech-focused art forges ahead of its scientific counterpart. Of course, there are other areas of scifi that predict or assume scientific advancements, like space operas or dystopic technological overlords, but the reality of those works is limited by scale. Space infrastructure like dyson spheres or outer world colonies requires natural resources and decades of travel. Nanotech is not limited in the same way, as...